

Any ability that summons a temporary helper.A horse like Shadowmere from The Cure For Madness.The Blessing Of Nature (There is a guy who asks to join you when you initiate the quest.).Quests in which you get an NPC who doesn't replace your existing follower that can stick around include: (Occasionally, Delphine will try to leave, but simply tell her to follow you.) Combine these NPCs with a Conjuration or two (must be at max level), a horse, and a follower, then you've got a full traveling troupe of insanity. In Alduin's Wall, two seasoned fighters tag along. In A Daedra's Best Friend you get to recruit a rather reliable dog companion named Barbas. They will remain in your party forever until you complete the quest or dismiss them.

You can trick the system by going on certain quests to recruit people into your party but not finishing the quest. To get the thall's you need to do the quest for Phinis. To begin you have to have lvl 90 in conjuration to start. After you get 90 conjuration go do the quest. Then go buy the Thralls ( master spells) from him. You also could have 4 followers if you get 100 conjuration and get the perk Twin Souls to summon two Atronachs or Thralls (constant) depending on if you did the quest for Phinis ( College of Winterhold) then get a dog and a follower.
